The first sprint day (around 4 hours) went well, and was structured so that everyone knew the goal and what to achieve by the end of the day. Day 1: Learn about the problem & choose a focus Finally, I cleared all the walls in the Paper studio ready for the sprint and brought in a ton of post-it notes. I also had some slides that quickly went through what we’d be doing each day. To prep the room, I printed the agenda along with the above image and stuck them on the wall so they were visible to the whole team. Image 1: Original 4 day agenda, adapted from the sprint guide book I tried to stick to the general guidance from the sprint guide book, but I condensed it into 4 days instead of 5 due to team availability. Using these as my foundation, I came up with an agenda on a Google sheet and sent it round the team. This gave me a rough idea of the types of activities we would need to do within the sprint and how long each might take. I began with reading various articles and Jake Knapp’s bible on design sprints. I was a little anxious about not knowing what to do, but also keen to learn. The aim of the sprint was to design and test a small solution that would help progress the project and affect change in some small way.Īs a new member of the Paper team, and new to the design and research sector in general, this would be my first assignment as a Delivery Lead. My first Design Sprint: Making Agile work for you, and not vice versaĪ couple of months ago, Paper offered to collaborate with social impact consultancy Noisy Cricket to run a 5 day Design Sprint for their HI “Homeless Inclusive” Future project, whose mission is to “create a scalable and sustainable solution for the employment of formerly homeless individuals”.
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